Technologies

Technologies are 's equivalent of a skill tree. Each node unlocks special tools, bonuses, or traits to strengthen the player's agents. Unlike many other games, these bonuses are only awarded to the first Nation to discover them. The first Nation to unlock a technology node chooses between one of two possible choices which grants 2-3 Σ points in addition to other bonuses. Subsequent Nations will receive a +100% modifier when studying a technology node that has already been unlocked (i.e. 'reverse-engineering'), and will receive 1 Σ point when completing the node.

Progressing through the technology tree is an integral part of the game. Upon obtaining 15 Σ points, the Nation unlocks a final technology branch with five nodes, each representing one of the five core branches. Completion of these nodes do not grant any bonuses or effects. Completing this final technology branch triggers the Victory Condition.

Note: You are not required to complete the five core branches. Once 15 Σ points has been earned, only the final branch's completion is needed for victory.

List of Technologies
Note: some details can change depending on patches.